There is no need to use an editor to make the game easier, but for a certain weapon or flexible RPC to try out a party concept it might be fun (for single player. I lost my copy for years now when I changed computers after a crash so have not used an editor in my last dozen or so games. The reasons for some of the RPC area limitations are story based but as a Party and Character development game I found more flexibility desireable for RPCs. no coding or editing of text files outside of the editor was needed. The editor was menu driven and easy to use.
#Wizardry 8 tabctl32.ocx plus#
Vi and RFS-81 go to most areas, but other RPCs are very limited, plus Vi could be a lot more flexible. This is based on the idea of wanting RPCs that you can develop and keep with you as part of your party strategy all the way through the game. 2) Changing the areas where RPCs were willing to go. In particular, Vi insists on lugging around a mace with a weight of 10 that she cannot afford to carry, even when her current weapon is much better (even a better mace). I used the editor mentioned above several years ago for 2 things only: 1) To change RPC (recruitable NPC) favored items. Perhaps it will be updated at some point if that is the case for Win64 and Win10. That editor might not be any more compatible with W10 than what those in this thread already found (or it may be the same thing). No guarantees, of course.Easy to find with a web search. He is referenced in a Zimlab site that I trust. It is probably what I was thinking of and I just recalled it wrong. When I first ran the game there was a Wizardry editor made by some who called himself "Mad Dog", Well I tried to search for that now and the only thing I found was "Mad God" who has a Wizardry editor. I am not familiar with the OCX file mentioned above, so it may be the same thing as what I am about to say and therefore no help.